Sprite editor under Prowess

Purpose

Since now it is possible to use sprites within Prowess, it is a good idea to have a program that can be used to design sprites, which you can then add to your programs. The Sprite Editor is such a program. Please note that this is a simple program, there are no bells and whistles, just the basic facilities.

Needs

The program needs the Qliberator runtimes to be present. If you don't load them usually, they are included in the zip file. The QLiberator runtimes are copyright (C) Liberation Software.

The Sprite Editor also needs TK2 to be present. Toolkit II is Copyright (C) Qjump.

Use

When the program is EXEC'ed, you see the main window. Apart from some menu items which will be explained later, there are 3 windows, two to the left, one above the other, and one bigger one to the right. The bigger one is the "Design window", the lower left one is the "Pointer Sprite Window" and the upper left one is the "Sprite Window".

The Design window

As you can see, this has a grid, where each element is one pixel in the future sprite. Move the mouse to the Design Window and click. The pixel over which the pointer is located, becomes of the current