Sprite editor under Prowess
Purpose
Since now it is possible to use sprites within Prowess, it is a good idea
to have a program that can be used to design sprites, which you can then
add to your programs. The Sprite Editor is such a program. Please note that
this is a simple program, there are no bells and whistles, just the basic
facilities.
Needs
The program needs the Qliberator runtimes to be present. If you don't load
them usually, they are included in the zip file. The QLiberator runtimes
are copyright (C) Liberation Software.
The Sprite Editor also needs TK2 to be present. Toolkit II is Copyright
(C) Qjump.
Use
When the program is EXEC'ed, you see the main window. Apart from some menu
items which will be explained later, there are 3
windows, two to the left, one above the other, and one bigger one to the
right. The bigger one is the "Design window", the
lower left one is the "Pointer Sprite Window" and
the upper left one is the "Sprite Window".
As you can see, this has a grid, where each element is one pixel in the
future sprite. Move the mouse to the Design Window and click. The pixel
over which the pointer is located, becomes of the current